Hi, I’m a designer exploring visual systems through graphic design, 3D modeling, and digital art.
Through my internships and collaborations, I’ve developed visual materials, branding, and communication tools for nonprofit and creative organizations.
Project coming soon
Projects
The Plastipan - 3D Modeling, Graphic Design, Product Design
Metanoia - Graphic Design, Advertising
Keep Austin Fed - Graphic Design, Civic Service Design
PathMate - 3D Modeling, Product Design
Digital Art - 3D Modeling, Graphic Design
Plastipan
Recycled Modular 3D Printed WatchClass: Capstone Design Project
Year: 2025
Professor: Keila Z. Pérez
Tools used: Rhino 3D, Adobe Illustrator, Bambu Lab P1P, Epilog Laser Cutter.
For my Capstone Design Project I designed and prototyped The Plastipan, a modular, 3D-printed watch built for easy personalization and sustainability.
The watch pairs a Miyota 8205 automatic movement with a layered construction: laser-cut acrylic disks serve as both crystal and backplate, while removable paper dials slip beneath the hands for instant graphic swaps. The case and strap are entirely 3D-printed, requiring no expensive tooling, and can be produced with recycled or biodegradable filaments so makers can minimize environmental impact. After prototyping, I noticed the watch’s small domed form resembled my favorite Mexican candy, the mazapán, which inspired the name: Plastipan (Plastic + Mazapán).
All design files, dial templates, and assembly instructions are released open source, allowing anyone to download, modify, and build their own version of the watch. Makers can 3D print the case and strap on a standard desktop printer, cut the acrylic disks with a laser cutter or simple tools, and customize their own dial graphics using the provided templates. The project is designed to be accessible to hobbyists, students, and independent designers who want to experiment with watchmaking without the barrier of expensive manufacturing processes.
By sharing the files openly, the project encourages a community of users to remix and improve the design, experimenting with new materials, dial artwork, strap styles, or case variations. In this way, Plastipan functions not only as a watch but also as a platform for creative exploration, sustainability, and collaborative design.
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Metanoia
Graphic Design InternshipCompany: Bloodbath Studio
Year: 2024
Collaborator: Alfredo Chavairra
Tools used: Adobe Photoshop, Adobe Illustrator, Slack, Canva, Adobe InDesign.
As part of the creative team behind METANOIA, I contributed graphic design for the event’s poster and promotional materials. The event brought together LGBTQ+ fashion designers, performers, and musicians to explore the theme of transformation through fashion, film, and live performance.
I worked alongside designer Alfredo Chavarria to help develop visual materials for the event, including the poster, promotional graphics, and printed assets. We also collaborated on a sponsor deck and a company logo used to support outreach and partnerships for the production.
My role focused on creating clear layouts and typographic systems that could work across both print and digital formats while reflecting the experimental and expressive tone of the show.
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Keep Austin Fed
Graphic Design Internship/ Course ProjectCompany: Keep Austin Fed
Year: 2025
Collaborator: Adrian González
Tools used: Adobe Illustrator, Canva, Adobe InDesign.
At Keep Austin Fed, I supported the organization’s mission of reducing food waste and addressing food insecurity by designing clear, accessible communication materials.
I created engaging social media graphics to promote volunteer efforts/ food rescue initiatives, and developed resource pamphlets and volunteer guides to help streamline onboarding and day-to-day operations. I also collaborated on service design projects to improve the overall volunteer experience, translating operational processes into intuitive visual materials.
Through this work, I helped communicate the impact of the organization’s food rescue program, supporting volunteers who recover thousands of meals each month and redirect them to neighbors in need across Austin.
Service Design Research (Course Project)
Professor: Jon Freach
Collaborators: Carla Garcia Leija, Zoe Pelton, Nadine Permana, Zachary Robison, Raaga Srimadh Bhagavatam, David Webber, Florence Hu
Before beginning my internship, I worked with Keep Austin Fed through a civic service design course, where my team researched the organization’s operations and developed ideations for growth and improved volunteer engagement. As a class, we collaborated on service design initiatives aimed at improving the volunteer experience, translating operational workflows into accessible visual materials.
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PathMate
Wearable obstacle-detection for the visually impairedClass: Objects and Spaces
Year: 2024
Professor: Brooke M. Davis
Tools used: Rhino 3D, Adobe Illustrator, Miro.
Assignment brief: Design a wearable object that addresses the issue of personal safety. The design must incorporate LED indicators or sensory switches to communicate the device's actions with others.
PathMate is a conceptual wearable device designed to explore how sensor-based technology could enhance mobility and safety for people with visual impairments. Developed during a one-month Objects and Spaces project, the design proposes a modular watch and hat system that uses distance sensors, sound, and visual indicators to communicate obstacles in real time.
Visually impaired individuals often rely on traditional mobility aids that may not detect head-level obstacles or provide multiple forms of feedback. PathMate explores how wearable technology could expand spatial awareness through layered sensory cues.
The concept evolved from an initial idea for a multifunctional safety watch. After observing a low-hanging tree branch that could pose a hazard for someone with visual impairments, the project pivoted toward accessibility-focused design. I explored the concept through sketching, research, Rhino 3D modeling, and physical form prototyping.
I produced a 3D-printed form prototype to test scale, ergonomics, and interaction points such as sliders and braille-labeled switches. The model represents the intended form and user interface but does not contain working electronics or sensors.
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Digital Art
Experimental generative artworksTools used: Rhino 3D, Grasshopper, Adobe Illustrator.
This ongoing personal project explores generative digital art through parametric design and computational workflows. Using Grasshopper and Rhino 3D, I create algorithm-driven forms and patterns that explore repetition, geometry, and emergent visual systems. The outputs are then refined and composed in Adobe Illustrator to produce polished digital artworks.
The project serves as a creative playground for experimenting with procedural design, where small changes in parameters generate entirely new visual outcomes. By combining computational design with graphic composition, the work investigates how code-based systems can produce complex and expressive visual forms.
Works from this series have collectively gained over 1 million views across social media, reaching audiences interested in generative art, computational design, and digital aesthetics.
Tiktok
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Hi, I’m Alexis
I’m a BFA Design student at the University of Texas at Austin’s School of Design and Creative Technologies, graduating May 2026, concentrating in graphic and 3D design.
My work explores visual systems through typography, layout, and computational form, using design to translate complex ideas into clear and compelling visual experiences. I’m particularly interested in building adaptable systems and prototypes that bridge graphic design, 3D modeling, and generative processes. Curious and self-directed, I enjoy collaborating across teams to bring ideas from concept to polished outcomes.
My personal projects center around geometric visualizations and generative digital art, where I explore computational design through tools like Grasshopper, Rhino 3D, and Adobe Illustrator. These experiments allow me to investigate pattern, repetition, and emergent form through parametric systems, bridging graphic design and digital art.
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